Jan 16, 2007, 05:34 PM // 17:34
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#41
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Frost Gate Guardian
Join Date: Sep 2006
Guild: Apocalyptic Riders
Profession: Mo/E
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=HT=INGRAM are you suggesting to allow people to only get each green ONCE ONLY ? Cause if you are i wouldnt be surprised if you wanted to get me, roast me on a grill and eat me.... You wanna kill the economy man ? Never suggest that again please If ANET follow your suggestion well have a day when greens run out... and at that point ill roast you and eat you ...
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Jan 16, 2007, 07:55 PM // 19:55
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#42
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Academy Page
Join Date: Sep 2006
Guild: Honors Glory
Profession: A/
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I don't agree with your idea. I wrote an enormous book here about the economics of this...but it wasn't needed. Main point: more farmers, more items, more items, price goes down. Full groups are less likely to get a large amount of items worth circulating than a farming person/group. Unfortunately for your idea, the cost would only go up. Always remember, that the economy is totally on the shoulders of the players, not ANet, Anet can only regulate it so much, which they already have, by decreasing drops if area is farmed constanly by the same person/group, and making over farming very difficult. Anyone at any time is allow to trade an item for up to 100k + any kind of stackable item up to 250*7, or non stackable *7. /not signed.
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Jan 16, 2007, 08:53 PM // 20:53
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#43
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Banned
Join Date: Jan 2007
Guild: [FHSR]
Profession: R/Mo
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/not signed.
These people have spent time on developing their characters and capping/buying required skills. Then they had to think up the build. That's skill. Why punish skill with a nerf?
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Jan 16, 2007, 09:51 PM // 21:51
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#44
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Krytan Explorer
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/Not signed
If they applied your system it would effectively render UW useless. I used to play UW quite often with full 8 man groups just to explore it for fun. The normal drop rate for ectoplasms is extremely low even if you clear a large part of it (+/- 3 ectoplasm in 5 hours). Your winnings for playing UW with a full 8 man team are extremely poor hence why no one plays it like that. Aswell as the fact that 90% of the GW community is extremely incompetant at everything. Hence why most people hench/heroway 90% of the game and solo/dual farm.
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Jan 17, 2007, 12:51 AM // 00:51
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#46
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Oregon
Guild: DOH
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/not signed
Once again this comes across as someone that can't do these things so wants it nerfed. Instead of coming up with a way to do it, (or in the case of certain skills to counter them) scream to get it nerfed. Step up to the plate and learn to play them before you go screaming for a nerf.
And so many others are right...more items being brought in lowers the cost...its all about supply and demand.
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Jan 17, 2007, 02:28 AM // 02:28
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#47
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Gregslot
would put a definite end to solo builds
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Along with an end to any imagination players might have and an even bigger influx of cookie-cutter elitists who refuse to take anything but Builds X, Y, and Z so that they can be absolutely sure to get some Ectoplasm.
__________________
Stay Breezy
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Jan 17, 2007, 03:20 AM // 03:20
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#48
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Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
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Wow, i thought this topic was dead long ago. Guess i didnt checked the second pages.
I am currently doing a solo farm at UW, since there is no other way to get ectos nowadays. (just to answer some random flaming)
Well, my inicial idea was to reward people for beegin with a full group, since you really cant call these solo, 2man etc build a skilled build, they just explore some resources that shouldt really exist. Tanking a large mob, wating a while and then nuking and killing everything in 5 seconds is exploring the AI, using Famine to farm also explores the AI.
I had some random thought about it yesterday (dont ask me why) and i came to the same conclusion as one of two (that take posts of ideas for real) of you had; it still wouldnt compensate.
But thinking of what a.net could do by adding this, is that they could feel free to increase the amount of Ectos at each run, in a way that you would still get at least 1-2 at each run. Ectos are the only real problem for this, because since most of you want to get at least 1-2 at each run. Shards and any type of loot drop nicelly, these additional +20% will only help, no complains about that.
So, to you that said that the prices will go way up, i say you are completly wrong. Because by making drop 1-2 Ectos at each run, you would be adding at least 12 Ectos at the market at each run, they would produce it faster, and people will once again feel confortable on going to UW. So at the end we have more ectos and more people getting it, bringing them down to shards level.
And of course, i do feel like FoW and UW should be "upgraded", adding more dificult mobs, such as the ones at the Realm of Torment
I saw some really random flaming, people shouldnt do drugs and look at foruns.
Last edited by Gregslot; Jan 17, 2007 at 03:22 AM // 03:22..
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